![]() Once, you finished a Big Push, slow down and build back elixir.ĭon’t rush elixir. In Double Time, you might have to stop being TOO much of an Elixir Conserver, break few rules, and give them hardly any opportunity. An Electro Wizard + Dark Prince is good as well. Very effective in handling the situation. They’re too fast and pretty much unstoppable without Good Counters. So don’t overcommit yourself! Every move counts while handling an Elite Barbarian User. If the opponent starts off, be patient with your moves. If you don’t get either of them, the best choice would be start with a Dark Prince. The General GameplanĪfter we wish our opponent a Sarcastic Good Luck ( or just a Nice Good Luck!), we make sure it’s bad luck( I don’t mean to be rude to your opponent!)!ĭon’t start off with a Graveyard! At start, the opponent is theoretically ready to defeat your instant offense, since he has 10 elixir on him! Starting with a Giant, is a slow push, and hence gives more time to build up.Ī Good Starting Move, would be an Electro Wizard, MM in the back or a Goblin Gang Split. But defense not another word about it! For a Fact, he can survive Fireballs upto two Levels higher than himself! A replacement would be Musketeer, Minions or Dart Goblin. Offense is very much occasional with this card. Mega Minion – Our most reliable resource in defense and AIR defense. You can swap it For The Log, Arrows or Zap. Using the Dark Prince, you can deal a bulk load of damage, by dragging all support troops and the tank together and blast them! With one Tornado, you can activate the King Tower(if you can place it right!), bring a Princess inside the Tower’s Range and Play neutral trades for a Goblin Barrel and swarms. Tornado – A Giant Whirlwind, creating Gigantic Possibilites. You can swap it out for Fireball if you’re comfortable with it for it’s clutch damage. It destroys the most common counters from Minions to Goblins. Poison – Its damage over time, makes it most useful in this deck. You can swap them for Minions, Skeleton Army, Skeletons, Ice Spirit or any other Swarm with which you’re comfortable with! Amazing card for 3 elixir, which resolves most problems, but they aren’t most useful in handling aerial attacks. Goblin Gang – I call ’em “The Men in Green”. If you don’t have the Electro Wizard, replace him for anything that deals area damage, best choice in this deck would be an Executioner or Baby Dragon. Paired behind the Princes, he can be quite handy! make good utility of his Stun on Inferno Towers, Dragons and Sparky. His Shield, tanks up quite a messy blow of Sparky, and a piercing crew of Elites.Įlectro Wizard – He lands with a POW! Stings enemies with a POW! And controls both defense and offense equally with a POW! Has powerful defensive and offensive capabilities. Don’t send him alone, it’s a waste of elixir. ![]() Fingers crossed, you have a good spell ready to counter them.ĭark Prince – This guy, ain’t as powerful as his Golden Bro, but he can break hell loose, and almost destroy an entire pack of Skeletons. Getting the Prince to tank, will make a deadly tactic, since both are equally devastating. ![]() Prince – Has high capabilities and can deliver a stinging haymaker, but is often underused for the number of swarms that outnumber him. Just remember to place it 2 tiles away from an Arena Tower, to prevent activation of the King Tower. Graveyard – It’s the Second Fastest Method to completely shutdown an Arena Tower, with amazing offensive skills. ![]() Without further chitchat, let’s get started! Plus, keep in mind this is more of a Ladder Deck! The Graveyard is the core of this deck, so there aren’t much of replacements for that. I’m more of a guy, who likes experimenting new decks, decks which are out of meta, but it generally results in a 600 trophy downgrade.īefore Starting, I’d like to say, that this uses two Legendary cards – Graveyard and Electro Wizard. Hello everyone, My name is KPK, and it’s my first post to CRA.
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